![]() This means that if you die you simply revert back to the last checkpoint, instead of traditional Bioshock gameplay where you just get up again and pick up right where you left off with little to no penalty. ![]() Bioshock has never been known for its incredible combat system but I had a lot more fun dispatching of enemies with plasmids as Booker than I did sneaking up on them and cracking them over the head as Elizabeth.Īnother notable thing about Elizabeth’s chapter is that there’s nobody around to revive her should she fall in combat. Unfortunately sneaking around just isn’t all that fun. Once spotted it’s not hard to run away and hide before attempting to sneak through an area again. The change is interesting but I always find myself pushing back when non-stealth based games try to implement stealth mechanics, especially in the case of Burial At Sea where they have 4-5 hours worth of the stuff.īeing spotted is similar to Dishonored in that even if an enemy sees you they will take a minute to wonder who you are before finally tripping into a full on alert mode. This means that you’ll spend most of your time sneaking through the shadows and lining up careful shots with your tranquilizer crossbow. Elizabeth is substantially weaker than Booker, taking only two or three hits before she’s out, and for some odd reason her weapons are less powerful as well. While the action in Booker’s chapter is a relatively ordinary by Bioshock standards part two has you controlling Elizabeth and makes some dramatic changes to how you play the game. Part 2 sees Elizabeth journeying back to Columbia but aside from a blue patch of sky or two most of your time is spent indoors where you’d never even realize you were in a different place. The battlegrounds of Rapture simply aren’t terribly interesting, flooded corridors look the same, the set pieces are all very small in scope, I know it’s DLC and all but there’s really not a lot to look at in either chapter. It’s a form of the world you’ve never seen before, and it really taps into that feeling of wonder and discovery that Bioshock can deliver so well.īut by the time combat rolls around things get ugly. The best exploration you’re going to get in the game comes within the first twenty minutes or so when you experience Rapture in its prime before everything went to hell. ![]() I think Burial At Sea suffers from a similar but perhaps more severe issue. But as the game went on that magic started to fade away as thrilling vistas were replaced with claustrophobic corridors, don’t get me wrong, I still think Infinite had a lot to offer, but I think it was at its best when it was beating you over the head with its amazing scale. ![]() A lot of folks cite the opening of Infinite as their favorite part in the game, just taking in the sights and watching the world operate is an incredible experience. Rapture and Columbia are both incredibly unique settings, and in some cases they’re more interesting and better detailed than the characters residing in them. He’s having a fine time drinking away the last night that the city could be considered inhabitable when who should show up at his office but Elizabeth asking him to track down a missing little girl.īioshock’s particular brand of magic has always been steeped in exploration. We first arrive in the shoes of Booker who can be found scraping by as a private investigator in Rapture. This review is going to take into account both part one and the recently released part two of Bioshock Infinite’s story DLC so keep that in mind if we tread into similar territory.īurial At Sea sees Booker and Elizabeth united once more after the events of Bioshock Infinite. You may have noticed this while you read Lucio’s thoughts on part 1 of Burial At Sea. Here at Enemy Slime we don’t assign number scores to incomplete episodic releases.
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